Note: The opening images in this series aren’t of real games by the way. They’re just photoshopped pictures I’ve obtained through various websites. But they kind of emphasize that these games I’m featuring aren’t meant for families for various reasons.
Okay, we’ve reached the final post of my series of family unfriendly board games. I hope you enjoyed reading all the stuff about the bad board games out there which are offensive, outdated, tacky, boring, or just plain stupid. Of course, I’ve had this idea for quite some time but I had to put up posts for the holidays and early summer. But since nothing is going on between the 4th of July and August, this time provides a good window for me. But, if we can be thankful of anything in the gaming world, it’s that many of these board games aren’t around anymore, especially the ones targeted to kids and the tie-in stuff. Well, at least no longer in print but you can probably get most of them off Amazon or Etsy. So without further adieu, here is the final installment of my series of family unfriendly board games.
91. Who’s Your Daddy?
Category: Humor, Negotiation, Party, Dice Rolling
Contents: booklet, dice, pencils, scoresheets, fake money
Object: Players play both a man and a woman during turns. As the woman, the player is trying to have as many kids to as many different men as possible who they will sue for child support if she can successfully pin paternity on them. As the man, the player is denying paternity in order to avoid the court-ordered payments. Player who still has money wins.
Why they thought it was a good idea: I have no idea why anyone would come up with this sleazy idea that’s a mainstay staple of the trashy daytime talk show. Then again, it was released in 2001.
Why it’s not: Let’s just say thanks to daytime talk shows and derogatory stereotypes of greedy welfare mothers and irresponsible deadbeat dads, paternity suits don’t really have great connotations these days. In fact, this game’s very premise is so horrible to defy description that the only benefit of this game is that it gives the opportunity to give your best Maury Povich impersonation.
Available?: Hopefully not.
92. Baby Boomer: Tactical Survival in the Household
Category: Roll/Spin and Move
Contents: dice, paper tabs, some paper pieces, hallway map
Object: Players represent Mom, Dad, and Officer Bill. Goal is for players to try to get them down the hallway before baby blows them up with a fully loaded Krup 9000, 16 shot, Near Silenced, Semi Auto pistol. Dog is the first victim.
Why they thought it was a good idea: For God’s sake, I have no idea why someone would think this would make a good board game.
Why it’s not: For fuck’s sake, this game is built around the premise of a toddler grabbing hold of a fully loaded automatic weapon. Now other than being an unintentional promotion for gun control, this baby is being raised by very irresponsible parents who don’t know shit about gun safety. Seriously, someone really needs to call Child Services on this one. Still, what kind of sadistic person would design a game like this? That’s insane!
93. The Junkie Game
Category: Economic, Educational, Roll/Spin and Move, Simulation
Contents: game board, cards, fake money
Object: Players represent heroin addicts who lose money, their jobs, and possessions throughout the course of play. When a player is unemployed, hustles help replace player income. They can also use Wisdom and Hassle cards as well. But as the game progresses, players are likely to acquire expensive habits requiring more money to maintain as well as suffer job loss, arrests, and negative consequences of board spaces. Player who survives the longest wins. Works kind of like a reverse Monopoly.
Why they thought it was a good idea: It was released in 1972 as a way to illustrate the destructive nature of drug addiction.
Why it’s not: Because drug addiction isn’t a fun subject since the real life junkie game is always a losing proposition. In fact, making it a board game subject is depressing, even without the prostitution and codependency issues. You’d have more fun watching The Wire than playing this.
Available?: Thankfully no.
94. The Senior Prom Game
Category: Roll/Spin and Move, Children
Contents: game board, player markers, spinner, 16 cardboard circles
Object: Players must attain the status of “Prom Queen” by obtaining 4 circles saying “Date,” “Grades,” “Formal,” and “Dance” in order to be qualified as a candidate along with landing on the space stating, “Selected Candidate for Prom Queen.” After that, each candidate must place their marker on a numbered star. First player to make it that far and spin the number matching their star space wins.
Why they thought it was a good idea: Well, it was made in the 1950s when prom in many ways would be the highlight of many teenage girls’ lives.
Why it’s not: For one, the game is stupid with spaces like “Meet new boy at game. Wow! Run ahead 3 spaces,” “Dance with T.V. idol at sock hop. Move ahead 6 spaces,” and “Study for finals with boy friend. Move ahead 2 spaces.”. Second, let’s just say aspiring to be prom queen isn’t a great one for girls, particularly if their school district doesn’t have one. Also, it’s kind of disturbing that it’s recommended for girls between 7-12. But unlike the real thing, there’s no risk for slutty dresses or teenage pregnancy involved with this game.
95. Bigfoot: The Game
Category: Monsters, Children, Mythology, Roll/Spin and Move
Contents: game board, Bigfoot model, 10 plastic discs depicting footprints and blanks, player tokens, dice
Object: Players represent gold prospectors in Alaska who have sighted the dreaded Bigfoot. Players have 2 tokens and must move either at the roll of the dice. If the player token lands on a Bigfoot space, player rolls the dice again and moves the creature to full count. If the creature moves onto a player’s token, then a disc is put on that space. If it reveals footprints, then the token is out of the game. Last surviving player wins.
Why they thought it was a good idea: I have no idea. It was made in 1977 so I can rule it out as being a tie-in to Harry and the Hendersons or that Bigfoot show on the History Channel.
Why it’s not: Not sure if a Bigfoot slaughtering innocents translates into fun, family entertainment. Also, Bigfoot isn’t really a snow monster.
96. Leaping Lemmings
Category: Animals, Humor, Racing, Dice Rolling, Hex-and-Counter
Contents: 2 Eagle dice, mounted map game board, 101 counters, 6 Clan player aid cards, deck of 55 cards
Object: Players control their own clan of specially bred and trained lemmings to compete with other clans, all trying to scurry down a canyon and throw themselves over a cliff. Distance and style points are important. One lemming diving with elan and style is worth 5 mundane divers. But players should be wary of eagles who might get to them first. At each term a movement card is revealed allowing for a 2-5 lemming movement points. But only the top lemming in each stack is allowed to move. Players can also use Special Action Cards to alter the rules to their advantage and their opponent’s detriment. Player with the most victory points wins.
Why they thought it was a good idea: Well, this was released in 2010. So your guess is as good as mine.
Why it’s not: While this is certainly a family friendly game, lemmings have been subject to many misconceptions that are still widely believed. For instance, thanks to some documentary shenanigans by Disney and others during the 1950s as well as their chaotic population fluctuations, it’s been widely believed that lemmings commit mass suicide by jumping off cliff. However, cliff jumping is a result of lemming migratory dispersal, not suicide. Lemmings can swim and may choose to cross a body of water in search of a new habitat. But sometimes they drown due to the body of water being so wide which stretches their physical capability to the limit. As for the population fluctuations, it’s now said to be based on predators, food, climate, and others. However, thanks to the mass suicide myth, a game pertaining to lemming cliff jumping might carry some unfortunate implications to some. Doesn’t help that reviews call this a murder and suicide fest either. Still, suicide fest or not, it’s still a pretty gory game.
97. Sealed with a Kiss Game
Contents: game board, spinner, 4 pawns, 4 picture frames, 4 plastic sheets, 6 double-sided boyfriend photos, 1 kiss stamper
Object: Players get one of 12 boyfriend photos which they put in a frame and move a around the board collecting kisses. When a player wins a kiss, they use a special “kisser” stamper to stamp the boyfriend’s photo. However, sometimes players can lose kisses, take kisses, or even trade boyfriends. First player to collect 5 kisses wins.
Why they thought it was a good idea: Game developer wanted to appeal to a pre-teen girl demographic, I guess. Seriously, such shit was made for them.
Why it’s not: For one, it basically teaches girls that boys are more important during their teenage years than say, getting good grades to get into college. Second, it’s stupid. Third, it gives girls unrealistic expectations in boys.
98. Electronic Mall Madness
Category: Children, Economic, Electronic, Roll/Spin and Move
Contents: game board, electronic computer, 4 rubber pads, 4 shopping lists, 6 plastic wall pieces, 2 sale signs, 1 clearance sign, 8 plastic pawns, 40 plastic pegs, fake money, 4 credit cards, 29 pieces of cardboard
Object: Players are mall shoppers in which an electronic computer tells them the best deals and where to move. Goal is for players to purchase 6-10 items on their lists and get back to the parking lot. Access to ATM takes a whole turn, however.
Why they thought it was a good idea: Not sure, guess they think that teenage girls like shopping at the mall.
Why it’s not: It’s a highly materialistic game that teaches girls that there are no real life consequences to maxing out their parents’ credit cards and they’re a source of endless money supply. Also, shopping at the mall is expensive. Besides, it’s highly sexist with its obvious targeting at teenage girls suggesting that they like shopping at the mall. Hey, I’m female and most of the time, I hate shopping.
Available?: Not sure. Might be an online game. It has multiple versions since 1989.
Category: Bluffing, Humor, War, Mafia, Negotiation, Political, Dice Rolling
Contents: a giant mounted full-color map, deck of 78 cards, 3 dice, 148 counters, fake money
Object: Players represent various office holders in the ruling junta. Depending on office and various cards they hold, each player has a certain number of votes which help them choose El Presidente and the budget he or she proposes. El Presidente then distributes the money as he or she sees fit amongst the various offices. Loyalty is usually rewarded while pesky “thorns on side” are completely cut off. But he or she can and usually does keep some of the loot for his or herself with no one knowing the value drawn. Thus, players must attempt to assassinate opponents by guessing where they will be among 5 locations. Players who successfully kill another player, take their opponent’s money but must survive the assassination round to put it in a Swiss bank account. Also, unhappy players can call for a coup with the opposition trying to take control of a majority of power centers with rebels facing El Presidente’s forces. Player who amasses the most money secreted away in a Swiss bank account wins.
Why they thought it was a good idea: Well, it was probably inspired by the Banana Republic dictatorships in Latin America which it parodies when it was first released in 1975.
Why it’s not: Well, despite that it has quite a following, it also involves backstabbing, assassination, lying, exile, and other dirty stuff. Also, can take as long as 6 hours. Not for families or the faint hearted.
Available?: Well, it’s gone through a lot of versions.
100. Colossal Arena
Category: Card, Fantasy, Mythology
Contents: Deck of 163 cards or one of 110 cards with a draw discard tray, 25 wagering chips
Object: Players represent spectators cheering and betting on the melee ongoing in a fantasy arena/colosseum in which fantasy creatures are pitted against each other in battle. In each round one of the creatures will die. To decide which unlucky soul should, players put numbered power cards in front of the creatures with the lowest one going to the grave. Players’ place bets throughout the game will sometimes allow them to use a creature’s special power in battle. Bettor who rakes in the most winnings is the victor.
Why they thought it was a good idea: Well, I’m sure betting with fantasy creatures seemed like a great way for people to know about mythological creatures, according to one developer.
Why it’s not: Of course, the only thing that seems to make this game acceptable is that these are fantasy creatures in a Roman arena. Of course, monster battles might be awesome yet are nevertheless animals. Keep in mind it pertains to people betting on animals to fight, which shouldn’t be encouraged. Also, involves gambling.
Available?: Hopefully not.